Ron Newcomb

Open all errors
"Allows us to write rules that happen after an action fails, such as 'After not examining or searching something'"
"Creates a situation without a command prompt where the player may simply press space or enter to WAIT. But if the player instead begins to type a command, the command prompt will then appear."
"This extension extends section 12.20 of Writing With Inform. The individual parts of a stored action -- actor, noun, second noun, action name -- can be changed directly. Also exposes new parts: request, text, participle, preposition, number, and each kind of value."
"In lieu of compass directions, we may VISIT, ATTEND, GO TO, and FIND various people, events, places, and things. Characters may INVITE, PERMIT, and FORBID each other to or from their respective domains."
"We may ask the time when (a description of scenes) began/ended; the number of turns since (a description of scenes) began/ended; if (a future event) is soon; the time/turns until (a future event); the time/turns when (a future event). We may also un-schedule a future event with 'never shall'; begin or end a scene on an event; say a time 'as a time period'; repeat through future events; and change the turns-to-minutes ratio with 'per'."
"This grants five new phrases regarding the player's command, the matched text, and the topic understood: if one is a topic listed in a table, if one includes or matches a topic listed in a table, what corresponds to one within a table, and the last phrase corrects a bug so the topic understood may be used within an understand-as-mistake line."
Problem-Solving Characters by Ron NewcombVersion 2(for Glulx only)
"This extension enables the characters to sensibly circumvent obstacles to their desired actions. Intended for works in which the non-player characters perform game actions just like the player-character, but cannot be strictly scripted because of a changing gameworld."
ni ++ 0% (Reading text)
++ 5% (Analysing sentences)
++ 15% (Drawing inferences)
++ 20% (Binding rulebooks)
++ 23% (Binding rulebooks)
++ 26% (Binding rulebooks)
++ 29% (Binding rulebooks)
++ 32% (Binding rulebooks)
++ 35% (Binding rulebooks)
++ 38% (Binding rulebooks)
In Chapter - Some standard When Hindered By rules, Section 4 - the -Self
rules in the extension Problem-Solving Characters by Ron Newcomb:


In the sentence 'When hindered by the kissing yourself rule requirement'
problem-solving characters by ron
newcomb, I was expecting to read
a rule, but instead found some text that I couldn't understand - 'yourself
rule'.
I was trying to match this phrase:
(yourself rule - rule) requirement
But I didn't recognise 'yourself rule'.


In the sentence 'When hindered by the asking yourself for something rule
requirement' (Ron Newcomb/Problem-Solving Characters.i7x, line 378),
I was expecting to read a rule, but instead found some text that I couldn't
understand - 'something rule'.
I was trying to match this phrase:
(something rule - rule) requirement
But I didn't recognise 'something rule'.
++ Ended: Translation failed: 2 problems found
Real Date and Time by Ron NewcombVersion 2(for Glulx only)
"Allows the author to get the real-world time and date from the player's computer."
Rewrite the Command Line by Ron NewcombVersion 2/110202(for Glulx only)
"Allows us to erase then rewrite the commands our player types in."
"Allows us to ask why the Deciding the Scope For Something activity is running, so we can modify the scope only when we absolutely need to. Highly useful for giving NPCs commands over telephones or while in darkness, creating 'can hear' relations, or modifying how Inform parses the command line."
"Will run the Unsuccessful Attempt By rules for all characters, including the player. Also silences the library messages printed by the built-in Check rules."